Re: Was,(SG2)Gunfight at the semi-OK Cor-Ral, really...
From: "David L. Dunn - DLD Productions" <david@d...>
Date: Wed, 11 Dec 2002 11:40:39 -0800
Subject: Re: Was,(SG2)Gunfight at the semi-OK Cor-Ral, really...
>
> >> David said:
> >>>
> >>> Seems to me, that if the potential hits are an even number, that
the shots
> >>> should be split up between the support weapon and the rifles being
used.
>
> Even if there's, extreme example, twenty rifles and one SAW?
>
Wholie cow! That's one big squad! Twenty rifles and one SAW? Man, I'd
hate to come
up against that with my puny NAC squad of 8 dudes! They'd get hammered
for sure!
(Artty....hehe.)
>
> >>> Or, if it's an odd number of hits, that they should be split as
even as
> >>> possible, then the odd shot would be rolled off, 1-3 Assault
Rifles, 4-6
> >>> SAW. (A hit of 1 would be dealt the same way.
> >>
> >> In our recent PBEM game, IIRC Roger's NSL squad was on the
> >> receiving end of an Islamic Fed squad as follows:
> >> D6 (QD) + D10 (5 ARs) + D12 (AGL) + D10 (SAW) + D8 (IAVR)
> >> Roll result was D6 = 3, D10 = 8, D12 = 9, D10 = 9, D8 = 3.
> >> Roger's roll was 6, and there were three casualties.
>
> I assume that casulaties means potential hits in this context?
>
> >> How would you divide them?
> >
> > 1 hit from AR, 1 from AGL and 1 from SAW. Those being the dice that
exceeded
> > the target.
>
> And if the qaulity die had beaten the target, what then?
> Or if there had been four potential hits? Dice that fail to beat the
> target still contribute towards the number of hits.
>
Then use the lowest I.V. of the weapons that fired.
Hmm...that's a good one. Well, one could use the lowest I.V. of the
weapons, or I
guess one could just roll off to make a choice. 1-2 it's the lowest
I.V., 3-4 it's
split evenly between the lowest and the highest, 5-6 the highest.
>
> There's already a mechanism in SG2 that avoids the problem of mixed
> Impact values in a squad's fire - the Quick and Dirty Option from
> pp36-37.
Yes.....I see........hmmm..
David
>
> Steve
> - --
> The Ground Zero Games Meta-FAQ is available at
> http://steve.pugh.net/gzg/meta-faq.txt
>
> Steve Pugh <steve@pugh.net> <http://steve.pugh.net/>
>
> ------------------------------
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DLD Productions
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