Use of Elite SF
From: "Thomas Barclay" <kaladorn@m...>
Date: Sun, 8 Dec 2002 16:01:07 -0500
Subject: Use of Elite SF
John said:
>1)If you have an elite commando on the
table, you're using 'em wrong. SOF do
NOT belong at the FEBA where people
drive tanks around. They belong way
behind enemy lines where the enemy
doesn't have anyone capable of putting up
a fight.
[Tomb] Ignoring heavily armed MP formations,
rear area security troops, and a chance
encounter with a line formation rotated out of
line or new to the area.
Not necessarily. Ranger companies were
at D-Day, and the 1st Special Service Force
held a chunk of the line at Anzio. Even
discounting any historical instances, well,
needs must when the devil drives. If you
need bodies to fill a hole (Battle of the
Bulge, frex), you get them where you can.
[Tomb] True, but this would not be what I
would see as 'using them right' as John
suggests. This is 'using them wrong
because you need to'. But every trained,
expensive, experienced elite raider you lose
while he fights to plug a hole in LoB is
going to cost you several times the cost of
a normal gropo to replace. So it is an
inefficient use of elite resources.
Sometimes inefficient is necessary, so rules
would be handy. But just because you must
do a thing doesn't mean it isn't 'using them
wrong'.
[Tomb] I agree with John that a unit isn't
likely to self rally, but this hinges on the
whole rallying issue. Units have pulled back
and went back in, but they were rallied.
The question is at what size can a unit
realistically expect some possibility of an
organic self-rally? Fireteam? Squad?
Platoon? Company? I have seen and read
about instances of self-rallying in squads
and in platoon sized actions. One might say
these actually occur in DS2 beneath the
granularity level, so when a unit actually
breaks and pulls back, that means the
morale of the NCOs and leaders who'd
usually be rallying the forces is also broken,
and an external rallying is required. This
would explain the existing rules and not
necessitate new rules.
[Tomb] Keep in mind that every
successively higher level GZG game
abstracts a greater amount of the
underlying detail of what is happening
(FMA Skirmish will still abstract some
micro-scale details, Stargrunt abstracts a
lot of details of what individual guys are
doing, and DS2 abstracts details of what is
going on within platoons, and FMA Drop
Troops will undoubtedly abstract the
details of the actions of companies or
battalions, etc.). This abstraction is
significant because it means a lot of
underlying detail is subsumed.... troops
who are showing good morale in DS2 may
already have broken, started to retreat,
and been rallied - all without any visibility
on the DS2 game board.
Tomb.
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Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte
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