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Re: [OT] Twilight Imperium

From: Jim Callahan <jim@t...>
Date: Fri, 6 Dec 2002 17:44:38 -0600
Subject: Re: [OT] Twilight Imperium

There is an "unofficial" TI site at http://www.redridgegames.com with
links 
to a bunch of cool TI games

My TIPBEM is in the final throes of map-creation at
http://www.tablegamer.
com/tipbem it is cool with 8 players

Soon, we will begin the galactic strife we thrive upon!

jim

On Thursday, December 5, 2002, at 06:59  AM, devans@nebraska.edu wrote:

>
> ***
>> Has anyone played Twilight Imperium?  What are you opinions on this
game?
>
> Yes- I have played both incarnations and it is a great game - a little
too
> much record keeping at times, but fun none the less.
> ***
>
> You might want to check the archives; I think this was discussed.
Wherever
> I saw it, I recall sentiments that parts of each version was
preferred. I
> believe some used the chits from v1 with the rules from v2, with
various
> re-introduced v1 rules.
>
> ***
>> Has anyone used it as a campaign game for Full Thrust?
>
> I have plans to do just that, the fiddly bits - like rules for example
> elude
> me.
> The tiles make it easy to set up a universe to play in and close
proximity
> forces quick and aggressive play - the plastic figures look pretty
cool
> too!
> ***
>
> This ends up a general question with which I have long struggled. Many
> games have good maps, some good rule structures for production of
ships, a
> few with planet control. You're almost always doing lots of fiddling.
It'
> s
> almost better to take a queue from ole PE Cole's cryptic comments
about the
> relationship between Federation and Empire and Star Fleet Battles, and
ask
> if FTII is a good alternate combat system for whatever game.
>
> Wish I could stick around for other's comments on this, a topic I can
> really warm to, but I'm about off to the hospital; save any best
wishes for
> welcomes, which I hope to see in about 2-3 weeks.
>
> Vac-heads rule!
>
> The_Beast
>
>
>

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