Re: Hull Size fix
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 04 Dec 2002 19:26:37 +0100
Subject: Re: Hull Size fix
Tim Bancroft wrote:
>Thanks for the pointer to the hull size thread: good stuff. Derk
>Groeneveld comment's re watching over systems with smaller vessels is
>cruical as are David Griffin comments re small ships getting out of the
>way. Interestingly, this matches with Age-of-sail uses of cruiser
where
>communication/travel seems very similar, as well as the "honourable"
tactic
>of not firing on low-rate ships unless they're threatening you.
The hull size fix isn't necessary if you play campaigns, since that's
where
all the small-ship tasks appear - patrol duties, convoy escorting,
scouting
ahead of the battle fleet etc.
It is only in one-off battles where the hull size fix is needed, and
even
then it is only really needed if you want to give the players a reason
to
bring any small ships to the battle instead of pouring all their points
into one or a few gigantic capital ships. Historically, of course, small
wet-navy ships tended to stay out of battles between capital ships if
they
had a chance :-/
>Whilst there appears to be an issue given the hull size costs, in that
>bigger ships seem to pay less _proportionally_ per weapon system than
>smaller ships*
Er, no. Bigger ships pay *exactly the same* per weapon system than
smaller
ships do, but for several reasons they get *more use* out of said
weapons
before being destroyed than the small ships do.
>*(e.g. assume a B3-2arc of 5 MASS and 15 points: the actual NPV cost
for
>being able to fit that weapon is 5 PLUS the 15 cost of weapon consuming
>that space (20 pts)).
No, the actual NPV cost for being able to fit that weapon is:
5 for the basic hull structure
15 for the cost of the weapon
2*5*(1/(1-(0.1+Thrust/20))-1) for the engines propelling the weapon
through
normal- and hyper-space respectively (assuming human-style engines and
an
FTL-capable ship; Kra'Vak ships pay more, system defence boats pay
less), and
1*5*(1/(1-(0.1+Thrust/20))-1) for the hull structure containing those
engines.
For an FTL-capable thrust-4 ship, this adds up to a grand total of 26-27
pts depending a on how the overall fractions get rounded. For a thrust-6
ship it is 30 pts, etc. :-/
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry