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Re: [SG] Overwatch

From: Allan Goodall <agoodall@h...>
Date: Tue, 12 Nov 2002 15:54:49 -0600
Subject: Re: [SG] Overwatch

On Sun, 10 Nov 2002 14:42:48 -0800 (PST), John Atkinson
<johnmatkinson@yahoo.com> wrote:

>Maybe for you. My squads have designated fireteams,
>and I place 'em on the table in fireteam wedges.  I
>wouldn't split fire in other than fireteam manner
>(excepting antiarmor weapons, of course) for realism
>purposes.

How do you handle fireteams? Do you still do everything by squads, or do
you
treat each fireteam as a separate entity (essentially as what SG2 calls
"a
squad")?

I started to work towards a set of fireteam rules for SG2 but started to
feel
that it was going to be more trouble than it was worth. I've long felt
that
SG2's squads have fireteams abstracted into them. I'm just curious if
you've
come up with formal fireteam rules, or if you just "metagame" the
fireteams
(i.e. imposing realistic fire team restrictions in the way you use them
on the
tabletop without actually codifying them into rules).

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"We come into the world and take our chances
 Fate is just the weight of circumstances
 That's the way that Lady Luck dances
 Roll the bones." - N. Peart

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