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Re: [SG2] PBEM AAR - Valley of Death - Playtest Rules - 3 of 5

From: Claus Paludan <cpaludan@w...>
Date: 05 Nov 2002 18:05:31 +0100
Subject: Re: [SG2] PBEM AAR - Valley of Death - Playtest Rules - 3 of 5

ons, 2002-10-30 kl. 22:09 skrev Allan Goodall:
> 
> 
> COMBAT MOVE
> 
> A combat move shifts the range die down 1. This gives players a reason
for
> doing a combat move other than just to have a way of getting somewhere
a
> little faster. For instance, the most common use of a combat move is
when a
> unit wants to move 8 to 10 inches. Instead of spending two actions
doing a
> regular move, players tend to do a combat move on the first action,
hoping to
> get there in one shot. If they don't, they usually follow up with a
regular
> move. By giving a die shift, players have a reason to move most of the
time
> using a combat move.

Hmm didn't quite catch this.... shouldn't the rangedie gets shifted up
when people are firing against a running target? Or did I miss
something? ;)

Execellent AAR btw - keep those comming!

-- 
Mvh
Claus Paludan

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