Piracy in the Tuffleyverse
From: kaladorn@m...
Date: Tue, 17 Sep 2002 12:56:03 -0400
Subject: Piracy in the Tuffleyverse
Much of the detail of whether piracy or privateering is a problem
will depend on:
1. Your assumptions about superluminal travel (hyperspace versus
realspace, point-to-point jump versus multi-jump passages, unlimited
jump lengths/times vs. limited, intercepts possible mid-passage or
not, jump-points versus jump-anywhere and anything in between, etc)
2. Your assumptions about military/police forces (strong, weak,
capable only in the core, extensive reach limited omniscience,
limited reach and blind, corrupt or honest, well funded or not)
3. Your assumptions about colonies( defenseless versus heavily
defended, ground mount weapons viability, availability of defsats and
ability to secure and control local space, etc)
4. Your assumptions about the economics of cargo theft, vehicle theft
and resale in whole or as components, etc.
6. Your assumptions about the ease of interception of a ship between
ports (in jump, before or after jump, or making journeys in-system or
time in orbit/on planet/making planetfall/refueling by skimming etc)
7. Your assumption about the volume of shipping going on (and how
much of a dent losing a freighter will mean - is privateering thus
feasible or not as an instrument of economic warfare)
All of these play into if/if not and how piracy could be feasible in
your universe. Also note that modern day pirates have agents in
shipping offices and ports who spot targets for them and they
sometimes take targets right in the port!