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Re: [SG] Low Quality Armies

From: John Atkinson <johnmatkinson@y...>
Date: Wed, 11 Sep 2002 10:57:49 -0700 (PDT)
Subject: Re: [SG] Low Quality Armies


--- KH.Ranitzsch@t-online.de wrote:

> However, as discussed in the article, the low-level
> units of such
> armies are often not all that bad. It's the
> high-level command and the
> support that fails. How to model that in a
> squad/platoon-level game ? 

Someone already put it up, but the biggest and most
obvious way is to allow the better-trained side to
change mission easier should the first one be
impractical.

Jerk the worse army around regarding supports and
intelligence.

John

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