Re: [SG] Low Quality Armies
From: John Atkinson <johnmatkinson@y...>
Date: Wed, 11 Sep 2002 10:57:49 -0700 (PDT)
Subject: Re: [SG] Low Quality Armies
--- KH.Ranitzsch@t-online.de wrote:
> However, as discussed in the article, the low-level
> units of such
> armies are often not all that bad. It's the
> high-level command and the
> support that fails. How to model that in a
> squad/platoon-level game ?
Someone already put it up, but the biggest and most
obvious way is to allow the better-trained side to
change mission easier should the first one be
impractical.
Jerk the worse army around regarding supports and
intelligence.
John
__________________________________________________
Yahoo! - We Remember
9-11: A tribute to the more than 3,000 lives lost
http://dir.remember.yahoo.com/tribute