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Re: [FT] Fighter sequence, was Re: Warfair

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 01 Sep 2002 19:54:42 +0200
Subject: Re: [FT] Fighter sequence, was Re: Warfair

Roger Books wrote:

>Let's try this again.	:)
>
>1.  Move fighters up to 24" (36" for fast fighters)

Except that fighters which are screening ships do not move now

>2.  Launch Ordnance
>3.  Move ships

...and those fighters which are screening ships move together with 
respective ships.

>4.  Determine targets for ordnance
>5.  Fighter secondary moves, 12" and burn one CEF, declare screening
>6.  Declare fighter attacks on fighters, ordnance, or ships within 6"
>     of the squadron OR attacks on fighters or ordnance attacking a
>     ship the squadron is screening.

The last bit after the "OR" is wrong. A fighter group which is more than
6 
mu away from an ordnance marker may not attack that ordnance marker even
if 
the ordnance marker is attacking a ship the fighter group is screening.

As the rules are currently written, screening status has NOTHING to do
with 
intercepting ordnance.

>7.  fighter attacks on everything except ships.  Against SMs each 5-6
>     destroys one,  against PBs each 6 reduces the class by one.  Burn
>     one CEF for all fighters that fired.
>8.  Allocate PDSs.
>9.  Roll for number of SMs on target, reduce by number destroyed in
step 7.
>10.  PDS fire.
>11. Do damage from PBs, 1d6 per factor remaining, one point destroys
any
>     fighters and SMs in the area of affect.
>12. Do damage from remaining missiles.

13. Resolve fighter attacks against ships.

Now it's better <g>

/Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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