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Re: [SG2] Problem With Quick and Dirty Option (was Re: [SG] Luring players)

From: "Laserlight" <laserlight@q...>
Date: Tue, 27 Aug 2002 21:56:41 -0400
Subject: Re: [SG2] Problem With Quick and Dirty Option (was Re: [SG] Luring players)

> In the Q&D system, some weirdnesses occur.

So roll FP and QD against Armor, then divide number of casaulties by
Range die.  You'd need to create a single "FP+IMP" number for weapons,


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