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> >I've repeatedly played SG with card initiative
> >(and FT).
>
> It sounds like fun. The very first skirmish wargame I ever played had
card
> initiative, and it's very tense.
I hadn't thought of card based initiative, but it does sound like making
games
more like real combat. I had been toying with a multitued of ways to add
the unexpected and randomness into games.
And besides I'd rather say something like "well I lost because several
units
didn't seize the moment"
compared to the usual "I rolled really crap".
Jeremey
germ@germy.co.uk
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