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Re: Card initiative

From: Allan Goodall <agoodall@a...>
Date: Tue, 27 Aug 2002 09:33:30 -0500
Subject: Re: Card initiative

On Tue, 27 Aug 2002 08:54:26 -0400, "Thomas Barclay" <kaladorn@magma.ca>
wrote:

>I've repeatedly played SG with card initiative 
>(and FT). 

It sounds like fun. The very first skirmish wargame I ever played had
card
initiative, and it's very tense.

>I think 
>the measuring and moving takes a fair amount 
>of the time, but the great amount of time I see 
>burnt in SG is player thinking. This seems to be 
>because players don't often think ahead and 
>know ahead of time what their reactions to 
>certain types of situation will be.

I find that, too. It's very frustrating as I do think ahead. I find the
same
issue in FT, as well. 

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"At long last, the earthy soil of the typical, 
unimaginable mortician was revealed!" 
 - from the Random H.P. Lovecraft Story Generator:


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