[FT] Fighter pilot quality
From: Charles Taylor <nerik@m...>
Date: Wed, 31 Jul 2002 21:01:19 +0100
Subject: [FT] Fighter pilot quality
Hello again,
A further extension to my crew quality and Command, Comms, & Control
rules...
Fighter Pilot Quality
=====================
This has mostly been done already, in More Thrust, page 11-12, I'm just
going to expand on it slightly:
Fighter Crew Quality Modifier Point Cost
Veteran +1 x 1.6
Regular +0 x 1
Green/Turkey -1 x 0.4
The Modifier is added to the number of fighters in the group for the
purposes of both the number of attacks made, and moral checks. It is
also added to the number of consecutive Morale checks the group must
fail to 'bug out'.
The Point Cost is the multiplier to the cost of the fighter group, if it
is allowed to purchase fighter pilots of differing quality.
Ace Pilots
==========
Ace Pilots are treated somewhat differently, as an 'add-on' to a fighter
group.
An Ace Pilot in a fighter group gives an additional +1 to the number of
fighters for morale and attack purposes (but _not_ the number of
consecutive morale checks that must be failed to 'bug-out'), in
addition, the Ace has the special abilities described in More Thrust
(attack specific system, attack enemy ace, last man standing).
An Ace Fighter Pilot may be added to a fighter group of any quality, if
added to a 'Green' group, the Ace could represent a long-suffering
instructor accompanying trainees on their first mission :-)
The combination of an Ace and a Veteran fighter group is a particularly
potent combination, often referred to as <Aces' Name>'s Flying Circus.
Adding an Ace to a fighter group doubles its cost, and is cumulative
with the cost multiplier from pilot quality (q.v.).
Random Fighter Pilot Quality and Aces
=====================================
An alternative system is to use the random fighter pilot quality system
in More
Thrust, with a modification:
Roll 1D6,
1 Green/Turkey
2-5 Regular
6 Roll again: 1-3: Veteran, 4-6: Regular + Ace
Effects of Carrier Crew Quality on Fighter Operations
=====================================================
Firstly, the Fighter Pilot Quality cannot exceed the crew quality of the
carrying vessel, and Vessels with a crew quality of Green (1) or less
do not carry Fighter Aces.
Scrambling Fighters (More Thrust, p.11)
--------------------------------------
UNTRAINED crews subtract TWO from the D6 roll to scramble.
GREEN crews subtract ONE
VETERAN crews add ONE
ELITE crews add TWO
Fighter Pilot Quality also modifies this roll (thus a Untrained crew
launching Green fighters subtracts THREE from the roll, giving a
2-thirds chance of a bay mis-hap, otherwise, they just fail to launch).
Aces do not modify the roll, but the Ace WILL launch, regardless of what
happens to the rest of the flight :-)
Fighter Re-Arming (Fleet Book 2, page 4)
----------------------------------------
The same modifiers given above are applied to the re-arming roll.
Fighter Morale - Destruction of 'Mother' Carrier
================================================
This should have a fairly catastrophic effect on fighter morale - as
they may well have just lost their ride home - OTOH, it may harden their
resolve to 'take some of those *******rds with us'
I'm not sure as to the best way to handle this, so I'm after
suggestions.
Yours,
Charles