[SG] GMS vs. Infantry
From: "Thomas Barclay" <kaladorn@m...>
Date: Wed, 17 Jul 2002 21:24:37 -0400
Subject: [SG] GMS vs. Infantry
Allan said:
D12 impact seems a bit harsh. It would, to
me, depend on the
warhead. Probably kill the one guy it hit,
but what about
the rest in the squad? I'd keep it at D8 as
per the usual
"heavy weapon firing at dispersed target"
rules.
[Tomb] Well, Allan, look at it like this.
Typical D8 Guidance plus DQ vs. D4 (plus
something Adrian does that I like - he adds
cover shifts to ECM values... gives there
SOME point to being hull or turret down as
a tank or being dug in as infantry). That'll
generate some number of casualties. I
guess D8 is probably an appropriate
impact, though I might be tempted to roll
one of them as D12. (It strikes me that if
there was a contact hit, that guy would get
pasted.... I'm specifically thinking of
shooting this at PA). Another mechanism
that just occured: Fire at the single PA
trooper as if he was an individual (give him
appropriate ECM - basic for PA? and
perhaps a 1 level shift for being an
individual figure - so he'd defend on D8).
Use the full impact of the weapon if it hits,
but you'll only kill that one guy. But the
suppression applies to the whole squad and
any morale effects do too.
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte