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RE: [SGII] AAR, Crouching weasle, hidden danger

From: Beth.Fulton@c...
Date: Thu, 18 Jul 2002 10:07:21 +1000
Subject: RE: [SGII] AAR, Crouching weasle, hidden danger

G'day,

> The recon by fire rules as stated do not allow any casualties 
> as such, they just add a suppression result. 

The key being as stated ;)

For this kind of scenario you may want to "tweak that a little", give
the
targets lots of shifts, but make it possible for a good/lucky shot to
catch
one... say this represents tossing grenades rather than firing.

> Evil! Very evil! I fear the danger there is that could bring 
> about end-game real quick, if two big groups charged, then it could be

> curtains for an entire platoon.

We had a lot fewer aliens to start with, when they're that mean you
either
have to give the troopers time to shot them or be willing to lose a lot
of
troopers and/or cut down on the number of aliens ;)

> What level did you put this test? How many aliens? And was 
> this FMA or SGII?

We've played SG and FMA with it. FMA game we ended up with 5 individual
aliens vs 10 humans (who buddied up, armoured up, got a tank...). In SG
we
had 2 "squads" of aliens with 3 aliens per squad. That worked out to be
more
than enough vs 4 squads of humans in close terrain, in open terrain 3
(may
be more) would've been better.

Cheers

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