RE: Multi-genre Dirtside II at conventions...
From: Flak Magnet <flakmagnet@t...>
Date: 12 Jul 2002 14:32:29 -0400
Subject: RE: Multi-genre Dirtside II at conventions...
On Fri, 2002-07-12 at 13:19, John Sowerby wrote:
>
+++SNIPPED FOR BREVITY+++
>
> I wonder if the best thing to do is to play a WWII game, set up to
show the
> difference between the sides. Then take the best tanks of the period,
and
> knock down their abilities (fire control in the main, and weapon
grade, and
> maybe tweak the armour). Then play them against a modern force. Works
very
> well if the same player plays the WWII stuff in both.
>
> For the next step, knock down the modern stuff, and play against the
future
> stuff. Then finally, play a 'classic' Dirtside II game.
Actually, that does sound like a fun thing to do. Perhaps I'll do both,
but in two different series of games:
Series One: Each genre self-contained, WWII, Moderns, Sci-fi.
Series Two: Your suggestion of pitching each genre against what is
historically the next genre.
Big cons are multi-day affairs, so I could run each series over the
course of a day and still have break between scenarios and hopefully
still have a day or so for "goofing off".
Whee!
--
--Flak Magnet
Hive Fleet Jaegernaught
http://www.geocities.com/flakmagnet72
"...why I'm so sympathetic to the monsters. The answer is simple.