hills and deserts and rivers
From: "Thomas Barclay" <kaladorn@m...>
Date: Fri, 12 Jul 2002 13:47:47 -0400
Subject: hills and deserts and rivers
1. Hills
Foam - Adrian was, I believe, speaking of 4x8
sheets of insulation foam that comes in varying
thicknesses (0.5" to about 2") which you can
buy at your local builder. You have to see what
you have access to. He talks of "blue foam" and
there is "pink foam", "green foam", and "white
foam". I find the white stuff too granular for my
taste, and the pink too compressible. Blue and
green both work well - Adrian uses blue, I use
green. Now, being in the back end of the back
end of the back end of nowhere, you might
have to search for equivalent products. But it
can typically be cut with a hot knife or hot wire,
flocked with flock or painted green (beware any
paints that include solvents! If you want to use
sprays - go to your locale craft store and get
foam safe paint!) or other colours with relative
ease. And it makes great terrain. Geohex uses
"white foam" but I have found it a little more
susceptible to damage than my own terrain
made from the "green foam". Mostly because
the geohex terrain has some sharp (hence very
thin) edges which do not like meeting any other
object (such as box edges in transport, etc)
very much.
Things to look for: Cells in foam not too
granular. Foam not too compressible (some
stuff will collapse if a gamer decides to apply
even moderate pressure). Not too expensive.
Thin enough to be cut by your chosen tool.
You may, I note, have to experiment. I have had
excellent luck with terrain for Grey Day and
other scenarios, but I had to try a number of
paint types first.
2) Deserts
Mike Sarno showed me the grassmat he uses.
He took an green felt and then used either
brown and black markers or paints to mark it
up. It looks good once you add other terrain
onto it.
I too will be doing a desert mat soon. I expect I
shall try to find a yellowish felt ( ideally one that
looks like it has another colour of fibre
blended.... these make the best starting point )
and then I will use standard paints or maybe
my airbrush to lay down (via holding the
sprayer several feet off and doing this OUTSIDE)
a speckling of black (very light), a speckling of
brown (a bit heavier), and then I might use a
large brush with some green paint on the tips
(think not sopping, but a bit more than
drybrushing) to lay down patches of green here
and there via the vertical dab.
To find what works, buy some of the 12"
squares in roughtly the same shade,
experiment on them before touching your large
desert cloth.
Then, you can use the "foam" mentioned in the
hills sections to build some dunes (ideally you
have a hot knife/wire.... a neat hot wire cutter
can be procured for about $30 US) and (once
you've laid a basecoat) follow the same general
speckling technique to make some reasonably
matching sand dunes or hills. Of course, you
can cut some more aggressive faces in, and
paint them a light brown and drybrush with a
lighter sand to give you "sandstone" or use
some of the craft "sandstone" paint to give a
textured finish.
I mean, if you own any FSE troops, where ELSE
would the Legion Etrange Colonial be fighting
than some gawd-awful waterless hot-in-
daytime, cold-at-night desert? :) (And there
might even be an Honest Abdul's!)
3) Rivers
I saw these, and am partway done construction
of my own. They don't flex like Adrian's rivers,
but I actually like them better. Buy 1/8"
hardboard, cut into sections 2-3" wide. Glue on
a bank made from either plaster, putty, or hot-
knife cut foam on either side. Paint banks
brown/green and flock. Paint base of river dark
blue, and gradually drybrush over other shades
of blue. For artistic merit, stick a few pebbles
along rivercourse and do some white water
swirling around them (for geological
correctness, all eddies from stones should
seem to go in roughly the same direction....).
Finish the river by applying 2 or 3 layers of
gloss varnish. Gives depth, looks AWESOME.
Might even wash final varnish layer with thin
layer of blue ink. Thus, rigid, durable, easily
transportable river sections.
Tomb Raider
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte