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Re: Multi-genre Dirtside II at conventions...

From: Ground Zero Games <jon@g...>
Date: Thu, 11 Jul 2002 23:57:06 +0100
Subject: Re: Multi-genre Dirtside II at conventions...

>    Note:  This has been send out to two seperate mailing lists, so if
>    you get multiple copies, or your email filters go wonky on you, I
>    apologize.
>
>I am interested in developing a "curriculum" so to speak of Dirtside II
>games that will demonstrate the flexibility of the system to simulate
>games of multiple genres, preferably widely varied genres.
>
>What I have in mind is to run three different games, each with
different
>scenarios, one showing how DSII can do WWII conflicts, the second
>representing modern conflicts, and the final scenario showing a
>futuristic conflict.
>
>I'd like each game to really show Dirtside II in all its glory, while
>still providing a good "feel" for the genre being played.  I want to
>avoid the only real difference between the scenarios being the models
>played with.  In fact, it would kind of be ideal if the stats between
>scenarios kind of reflected how much better an Abrams is than a Tiger,
>and how much better a Bolo MkIV is than an Abrams.  While someone would
>be more than welcome to participate in all three games, it shouldn't be
>necessary for them to appreciate the goodness that is DSII...
>
>I'll have time for play-testing and whatnot before I really try to
start
>showing this at cons, so I'm no pressed for time.  What I'm asking for
>is input on what to consider, look out for, avoid or include to make
>this thing a success.
>
>Comments?  Opinions?

Love the idea.....hope you get enough input of ideas for it (sorry i
can't
contribute much myself due to the ever-present lack of time), but when
you're ready to roll let us know and we'll provide some con support in
the
way of prize stuff, vouchers and so on!

Jon (GZG)
>
>
>--
>
>--Flak Magnet
>Hive Fleet Jaegernaught
>http://www.geocities.com/flakmagnet72
>
>"...why I'm so sympathetic to the monsters. The answer is simple.
>Because I am one." - Laurell K. Hamilton

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