Re: [Campaign] Criteria
From: Roger Books <books@j...>
Date: Wed, 3 Jul 2002 10:53:43 -0400 (EDT)
Subject: Re: [Campaign] Criteria
On 3-Jul-02 at 10:50, John Sowerby (sowerbyj@fiu.edu) wrote:
>
> >
> >
> >More precisely, I don't like the way most games handle movement on a
> >square grid. Either no diagonal movement is allowed or diagonal
> >movement is allowed, but costs the same as straight movement. Both
> >distort significantly the distance/time a unit needs to move
> >diagonally.
>
> Mage Knight Dungeons uses a square grid, and diagonal moves cost an
> additional movement point, added to the cost of the square.
What's wrong with using a hex grid?