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>
>
>More precisely, I don't like the way most games handle movement on a
>square grid. Either no diagonal movement is allowed or diagonal
>movement is allowed, but costs the same as straight movement. Both
>distort significantly the distance/time a unit needs to move
>diagonally.
Mage Knight Dungeons uses a square grid, and diagonal moves cost an
additional movement point, added to the cost of the square.
John S.
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