Re: landings (SG/DS)
From: John Sowerby <sowerbyj@f...>
Date: Mon, 10 Jun 2002 13:18:19 -0400
Subject: Re: landings (SG/DS)
>[Tomb] Imagine I'm arriving at an outpost and want to attack with
>surprise. The attack isn't opposed because the enemy on the ground is
>mostly infantry without significant ADE. But if I don't get down there
>fast, he'll wake up, dig in, and be a pain to root out. If I get down
>fast enough, he's caught in a state of less than full readiness and I
>have a good chance of taking the objective. And because dropcaps are
>"the fast route" to the ground, I'd figure they'd still be a preferable
>option here.
Thinking on this one, in terms of time to ground, some of it will depend
on
propulsion.
A drop cap, fired into the atmosphere of a planet, with no propulsion
unit,
will slow up as the atmosphere gets thicker, until it loses the initial
velocity imparted to it. After that, it will fall under gravity, until
the
terminal velocity for that planet is reached. This will depend on size,
atmospheric density, initial velocity, etc... (This is a well known
process
in meteoritics)
John S.
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