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Re: PCS/NPCS AND LADY LUCK

From: Tony Francis <tony@b...>
Date: Fri, 07 Jun 2002 12:41:54 +0100
Subject: Re: PCS/NPCS AND LADY LUCK

Another way, filched shamelessly from GW, is the concept of re-rolls. 
Each character has a number of re-rolls available, the 'luckier' the 
character the more he has. Whenever a throw turns up that the character 
doesn't like, for whatever reason, the character can force the dice to 
be re-thrown (whether this is by his controlling player or the opponent 
doesn't matter). Presumably if he doesn't like the second result he can 
force another re-roll (but this consumes another of his limited store of

available re-rolls).

Tony

DAWGFACE47@webtv.net wrote:

>we have used a luck roll for PCs  and important NPCs in our games for a
>long time, then it fell into disfavor with some  when the different
>levels of hero and damage  was introduced with 40K; RT.
>
>i myself still prefer the luck roll  over the	fixed number of extra
>lives for PCs and NPCs.
>
>we use it  with any game  system  we want to for, as JON put it,
>cinematic feel.
>
>method one;  before game  start the PC/NPC is	assigned 1D6+1 luck
>points that are  expended one at a time as the player wishes to avoid
>wounding or death.
>when thes luck points are  expended, the  PC's/NPC's luck has run out.
>
>method two;   before the game 2D6 are tossed to establish a pool of
luck
>points. these are used to modify the dice roll  that would cause a
wound
>or death to  the PC/NPC as the player wishes. when al the luck points
>are expended, the PC's/NPC's luck has run out.
>
>method three;	yea ancient DONNY FEATHERSTONE and beyond 1D6 or 2D6
>saving throw number (say 7). this is an unmodified number  rolled each
>time the PC/NPC is  hit to avoid wounding or death. when the number is
>not rolled successflly, the PCs'/NPC's luck has run out.
>
>all all cases when the PC/NPC runs out of  luck it is for that game
>only. so if  wounded, after recovery, they get another luck point pool.
>if killed, they are just dead but not	forgotten.
>
> i do not remember who came up with the idea  of the luck points pool
as
>compared with DONNY FEATHERSTONE'S   saving throw, but it appeared in
>the late 70s or early 80s in our gaming.
>
>DAWGIE 
>
>
>

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