Re: PCS/NPCS AND LADY LUCK
From: Tony Francis <tony@b...>
Date: Fri, 07 Jun 2002 12:41:54 +0100
Subject: Re: PCS/NPCS AND LADY LUCK
Another way, filched shamelessly from GW, is the concept of re-rolls.
Each character has a number of re-rolls available, the 'luckier' the
character the more he has. Whenever a throw turns up that the character
doesn't like, for whatever reason, the character can force the dice to
be re-thrown (whether this is by his controlling player or the opponent
doesn't matter). Presumably if he doesn't like the second result he can
force another re-roll (but this consumes another of his limited store of
available re-rolls).
Tony
DAWGFACE47@webtv.net wrote:
>we have used a luck roll for PCs and important NPCs in our games for a
>long time, then it fell into disfavor with some when the different
>levels of hero and damage was introduced with 40K; RT.
>
>i myself still prefer the luck roll over the fixed number of extra
>lives for PCs and NPCs.
>
>we use it with any game system we want to for, as JON put it,
>cinematic feel.
>
>method one; before game start the PC/NPC is assigned 1D6+1 luck
>points that are expended one at a time as the player wishes to avoid
>wounding or death.
>when thes luck points are expended, the PC's/NPC's luck has run out.
>
>method two; before the game 2D6 are tossed to establish a pool of
luck
>points. these are used to modify the dice roll that would cause a
wound
>or death to the PC/NPC as the player wishes. when al the luck points
>are expended, the PC's/NPC's luck has run out.
>
>method three; yea ancient DONNY FEATHERSTONE and beyond 1D6 or 2D6
>saving throw number (say 7). this is an unmodified number rolled each
>time the PC/NPC is hit to avoid wounding or death. when the number is
>not rolled successflly, the PCs'/NPC's luck has run out.
>
>all all cases when the PC/NPC runs out of luck it is for that game
>only. so if wounded, after recovery, they get another luck point pool.
>if killed, they are just dead but not forgotten.
>
> i do not remember who came up with the idea of the luck points pool
as
>compared with DONNY FEATHERSTONE'S saving throw, but it appeared in
>the late 70s or early 80s in our gaming.
>
>DAWGIE
>
>
>