Prev: Re: Fighters options please Next: Re: Fighters options please

Re: Re: Fighters options please

From: Roger Books <books@j...>
Date: Thu, 9 May 2002 16:14:53 -0400 (EDT)
Subject: Re: Re: Fighters options please

On  9-May-02 at 16:11, laserlight@quixnet.net (laserlight@quixnet.net)
wrote:
> From: Brian Bilderback bbilderback@hotmail.com
> >When engaging missiles or other fighters, fighters may engage in as
many 
> dogfights as their endurance allows.	However, once a fighter squadron
> makes  an attack on a ship, it may not make another attack on a ship
until
> it has  returned to it's own ship, landed, and re-launched.
> 
> Rather than just say "only one attack" perhaps "attacking a ship costs
X
> CEF"--let's say 3 for the sake of plucking a number out of the air. 
Add 
> this to the "fighters burn a CEF every turn plus extra for
combat/secondary
> move" and that may fix the fighter problem.  If carriers are close, 
> fighters can go rearm but the carrier is at risk.  If carriers are 
> distant, you're not going to lose many ships to swarms because they 
> can't just keep working their way around your fleet.	

Not to be a wet blanket, but the few squadrons on a BDN or SDN or worth
even less with this rule.

Prev: Re: Fighters options please Next: Re: Fighters options please