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Re: [FT] Fighter combat

From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 09 May 2002 07:21:38 -0700
Subject: Re: [FT] Fighter combat

Brendan Robertson wrote:

>Fighters are a powerful single strike weapon (both historically and in
>sci-fi tv and novels) but usually suffer from a lack of ordinance to
follow
>up the attacks effectively.
>Sure, in one turn 20 fighter squadrons can totally destroy an SDN, but
that
>isn't the whole story regarding balance.  Part of the current problem
is
>that those 20 squadrons can do the same thing for 6 turns, but usually
more
>like 4 turns after burning endurance due to a bad movement guess or
failed
>morale checks.

How about this for a fix everyone might agree on:

Leave fighter endurance as it is.  Leave PDS and ADFC as is, leave
fighter 
costs as is.  Instead, allow only 1 attack vs. ships by fighter
squadrons 
before they are required to return to their carriers, land, and launch
again 
before they can attack ships again.  Allow as many dogfights between 
fighters as endurance permits.

3B^2

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