Re: Fighters
From: Allan Goodall <agoodall@a...>
Date: Tue, 07 May 2002 15:52:19 -0500
Subject: Re: Fighters
On Tue, 7 May 2002 14:48:39 -0400, "laserlight@quixnet.net"
<laserlight@quixnet.net> wrote:
> a) you can reduce the efficacy of PDS vs any single fighter (which
will help
> make small quantities of fighters *more* useful, which they presently
aren't)
I'm not sure what you mean by this.
> b) Assuming you fiddle with ADFC some, *every* ship will need to have
masses
> of PDS to be invulnerable. If you put 20 mass of PDS on a DD or CL,
you're
> not going to have room for much else.
It takes 8 PDS, using the proposed system of every PDS firing at every
fighter
squadron, to -- on average -- take out 20 squadrons of fighters. 8 PDS
rolling
an average of .8 at 20 squadrons = 128 fighters destroyed.
Hmm... In fact, 8 PDS make a ship totally invulnerable to _any_ number
of
fighters. .8 average roll x 8 PDS attacking a squadron = 6.4 per
squadron.
That's assuming the 0,0,0,1,1,2reroll dice distribution for PDS is
maintained.
If it's changed, the number goes up.
> c) And even for big ships, 20 PDS is moving 20 mass from offense to
defense.
> Maybe you can get away with 15. Or 12. If we only put 8 on, we'll
take some
> hits but it won't kill us and we'll get a couple extra B3's.... you'll
have
> to make some choices.
Actually, you can get away with 8 and make a ship invulnerable to
fighters. 7
almost makes it invulernable (average of 5.7 kills per squadron).
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"At long last, the earthy soil of the typical,
unimaginable mortician was revealed!"
- from the Random H.P. Lovecraft Story Generator