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RE: [DSII]When gravity fails

From: Beth.Fulton@c...
Date: Thu, 2 May 2002 09:39:22 +1000
Subject: RE: [DSII]When gravity fails

G'day,

Don't know enough about vehicles, though I'm guessing that the thinner
atmosphere on lower gravity worlds would make GEV/VTOLs hard to use
<that's
where airships could come in handy..... ;)>. As for people I'd think
about
using something like:

If "suited" for the environment use DS as is (but suit breaches are
deadly,
either due to higher lethality of hits if in really thin atmosphere or
because you drop down to "unsuited" rates... representing gravity
compensators being knocked out even if you keep enough atmospheric
integrity
to be OK).

If "unsuited" for the environment treat movement classes as they
currently
are (normal, poor) etc as they represent physical obstacles to traverse
(its
hard to move between trees regardless of the gravity), but drop the rate
of
movement. On low gravity worlds say use half normal movement rates, on
worlds like Mars use 3/4. Then (thinking of Red Mars etc), people who
are
native to the area (e.g. children of colonists etc) may be able to use
slightly higher movement rates as they've developed an efficient gate.

So for example...

PA on moon move 6" (normal rate) if PA has been gravity corrected, 3" if
it
hasn't been corrected. IF you (and you're forebears) have been kicking
around in these conditions for ages (Alarish born and bred) then they
get to
use 4". 

In really micrograv situations you may want to start using 3D movement
for
everybody and anyone who gets to "high mode" (or x" off the service runs
the
risk of flying off ;)

Cheers

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