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Re: FT: Carriers & Fighter Capacity

From: Roger Books <books@j...>
Date: Tue, 30 Apr 2002 15:40:11 -0400 (EDT)
Subject: Re: FT: Carriers & Fighter Capacity

This is another "discussed to death" topic.  Although most suggesters
do 6 and 3.  The consensus, as far as I remember, was that it made
fighters much cheaper and therefore much stronger.  Since you normally
launch from beyond weapon range it doesn't disadvantage you to take
2 turns launching.

Roger Books

On 30-Apr-02 at 15:25, Brian Bilderback (bbilderback@hotmail.com) wrote:
> I've been considering the rules for fighters.  Under the current
rules, a 
> ship can store, launch, and recover 6 fighters for 9 mass.  That means
that
>  every flight has it's own hangar, launch facility, and recovery
facility.
>   It's a good thing modern carriers don't work quite like that.  Has
anyone 
> ever tried any alternate rules for separate storage/shared launch &
> Recovery  for dedicated carriers in FT?  I was thinking of something
like
> making each  "Hangar bay" worth 5 mass per flight, and each
"Operations
> deck" worth 4  mass. The carrier could carry as many fighters as it
had
> bays, but only  launch and recover as many flights per turn as it has
ops
> decks - sort of  like the difference between SML's and SMR's (Only
> Different).  This would  make it remain more economical to buy full
9-mass
> fighter flights for BB's,  DN,'s, etc, but give a litttle incentive to
> designing good dedicated  carriers.  Thoughts from the list?
> 
> 3B^2
> 
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