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RE: [SG] Kra'Vak Hunting Family

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 17 Apr 2002 08:50:58 -0400
Subject: RE: [SG] Kra'Vak Hunting Family

-----Original Message-----
From: Beth.Fulton@csiro.au [mailto:Beth.Fulton@csiro.au]
Sent: Wednesday, April 17, 2002 03:53
To: gzg-l@csua.berkeley.edu
Subject: RE: [SG] Kra'Vak Hunting Family

G'day,

This is less a criticism and more a question/observation...I notice that
you
split the juves from the warriors. I may be way wrong, but hasn't there
been
comments in the past that this approach doesn't work (for humans) or
have I
got it arse about and "diluting" squads with green troops is a bad
thing?

*snip*

> Confidence Levels:
> CO: Controlled - Any Action
> ST: Steady - Any Action
> SH: Shaken - Test or Ro'Kah if enemy is in Close or 2nd Range band.
> BR: Brink of Ro'Kah - Test or Ro'Kah if any ememy in LOS.
> RO: Ro'Kah Over - Must withdraw, no fire unless fired upon.

I like this (!!) as it avoids the "will fight to way past when I should
sensibly have left" problem.

[Bri] Thanks!
 
> Ro'Kah:
> A unit in Ro'Kah must attack the closest enemy in sight and attempt to
> close with it until they can close assault it. If no enemy is in
> sight, they must test (at +3) or attack each other (other 
> members of the Claw). 

I can see why you do this, but its probably worth noting that even in
the
preds that do attack "family" members it tends to be toned down vs
attacks
they would carry out on "non-family". Maybe its worth inserting a rule
that
a KV injured in one of these attacks only dies on a 1, rather than a
1-2.

[Bri] In JT's original description of Ro'Kah
(http://www.cygnusx1.info/xeno/kravak_psyche.asp), it indicated that KV
in
Ro'Kah will sometimes turn on each other.
"In its extreme stages, the Kra'Vak will enter a kind of "berserker
rage" in
which it will attack almost anything (including, in some cases, its own
fellows) but loses its capacity for rational and coherent thought and
planning."
I don't have FB2 handy to check and see if this was removed or not.

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