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[OT] Someone Flinched AAR

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Mon, 15 Apr 2002 11:23:19 -0400
Subject: [OT] Someone Flinched AAR

Someone Flinched!

This is an Ogre Miniatures scenario, but would work just as well for DS2
or
other 6mm games.

Backstory:
The war had ground down to a cold, undeclared ceasefire. Neither side
believed they had the forces to take out the other. Both sides patrolled
the
valley, gathering strength from reinforcements. Nerves were set on edge.
Something was going to break soon. Twice daily some hotshot in a GEV or
tank
would push up into the undeclared no-mans-land, just to see if the other
side flinched. Today, someone flinched.

Map:
The table is 5x8'. A road runs the long length of the table (north to
south)
dividing the table evenly between east and west. There are 2 lakes
roughly
centered north to south. There is a river running between the lakes. The
road crosses the river on a bridge. The west lake has a river running
off
the map to the west (with a bridge) and a swamp along most of its
northern
edge. The eastern lake has swamp along most of its south-east edge with
4
streams feeding the swamp running off the east edge of the board. There
are
4 large hills (one in each quadrant). And one small hill just south of
the
western lake an toward the road. There are numerous patches of woods.
The
road has several cities on it (non-Ogre can use urban areas). Behind the
north-west hill is the Paneuropean command post (D1), behind the
southwest
hill is the Combine command post. Each side has a Howitzer on the hill,
in
woods, on the hill, just above the command post. The Combine side has
slightly less protection from terrain (less woods and cities near the
command post).

Forces:
Paneruopeans:
 1x Ogre Fencer (A)
 1x Ogre Mk III
 1x Howitzer
 1x Mobile Howitzer
 1x SHvy Tank
 4x Hvy Tanks
 4x Missile Tanks
 6x GEV
 6x Lt. GEV
14x Infantry Platoons (3/3)

Combine:
 1x Ogre Mk V
 1x Howitzer
 2x SHvy Tanks
 8x Hvy Tanks
 4x Missile Tanks
12x GEV
 6x Lt. GEV
14x Infantry Platoons (3/3)

Setup: 
3 Infantry Platoons may be set up between 12-24" from the north-south
center
of the board.
All other units must be set up between 24-48" from the center.

Conversions for non-Ogre:
Replace Fencer with 20 armor units
Replace Ogre Mk III with 18 armor units
Replace Ogre Mk V with 26 armor units.
Replace both howitzers with off-board artillery (3 fire missions ammo)
Replace mobile howitzer with on-board artillery (3 fire missions ammo)
GEVs are amphibious
Combine uses units of 3-5 vehicles.
Paneuropean uses units of 5-10 vehicles.
Group infantry into companies of 3 platoons.

I ran this game at CAPCON (http://www.mgaosu.org/capcon.html) this past
weekend. I was very happy with the results. Both sides destroyed the
other's
command post on the exact same turn (called a draw). PE side has much
more
punch, but not enough forces to advance and cover the multiple approach
routes at the same time. The Combine has more units, but less punch. 

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