Re: DS2 Another armour\mobility idea
From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 11 Apr 2002 12:50:01 -0700
Subject: Re: DS2 Another armour\mobility idea
I've been following the discussion of different AFV's/Tanks and the
relationships between engines, gear ratios, armor weight, etc., and
must
say it's quite interesting. But I want to steer this back to the
discussion
of the game itself by making an important distinction: The game is not
reality. It is an attempt at a reasonable facsimile of a possible
reality,
that's all any game can do. While it's true that IRL, there's more to
making a tank go faster than just peeling off armor, in the *_GAME AS IT
STANDS_* there is no mechanism for simulating this complexity and
recreating
a variety of different speeds and manouverabilities. There is either
Fast
Tracked or Slow Tracked, HMW or LMW, and while ultimately I'm of the
opinion
that a completely design system is needed to address issues just like
and
including this one, in the short run the original suggestion that
[paying
for full armor but][1] carrying less than full armor, and rewarding this
sacrifice with additional BMF, CAN simulate both the subtraction of
armor
and the addition of bigger engines/better suspensions & transmissions.
It
does seem like a viable stopgap measure for adding variety to vehicle
designs.
[1] my own suggested addendum to the original suggestion.
3B^2
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