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Re: DS2 Another armour\mobility idea

From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 11 Apr 2002 12:50:01 -0700
Subject: Re: DS2 Another armour\mobility idea

I've been following the discussion of different AFV's/Tanks and the 
relationships between  engines, gear ratios, armor weight, etc., and
must 
say it's quite interesting.  But I want to steer this back to the
discussion 
of the game itself by making an important distinction:	The game is not 
reality.  It is an attempt at a reasonable facsimile of a possible
reality, 
that's all any game can do.  While it's true that IRL, there's more to 
making a tank go faster than just peeling off armor, in the *_GAME AS IT

STANDS_* there is no mechanism for simulating this complexity and
recreating 
a variety of different speeds and manouverabilities. There is either
Fast 
Tracked or Slow Tracked, HMW or LMW, and while ultimately I'm of the
opinion 
that a completely design system is needed to address issues just like
and 
including this one, in the short run the original suggestion that
[paying 
for full armor but][1] carrying less than full armor, and rewarding this

sacrifice with additional BMF, CAN simulate both the subtraction of
armor 
and the addition of bigger engines/better suspensions & transmissions. 
It 
does seem like a viable stopgap measure for adding variety to vehicle 
designs.

[1] my own suggested addendum to the original suggestion.

3B^2

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