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Re: DS2 Another armour\mobility idea

From: Tony Christney <tchristney@t...>
Date: Wed, 10 Apr 2002 08:21:33 -0700
Subject: Re: DS2 Another armour\mobility idea

Hi,

Well, drag is just friction in the air, no? I still
think that it is an unnecessary complication. A
Grav vehicle in DS moves at a whopping combat speed
of 6 km/h (1500 m/ 0.25 hours), with a top speed
of 12 km/h... about the speed of a bulldozer in
high gear!

On Wednesday, April 10, 2002, at 04:13 AM, Robert Makowsky wrote:

>
> --- Tony Christney <tchristney@telus.net> wrote:
> <<Stuff Snipped>>
>> A vehicle may be unable to reach
>> its theoretical
>> top speed if the power is insufficient to overcome
>> friction, but IMO
>> that is not particularly relevant to DS.
>
> <Pedantic>
> Friction and drag.  Drag increases as V^3 so it gets
> important quickly.
> </Pedantic>
>>
>> I think that mobility should be described by engine
>> output, vehicle
>> mass and mobility class. I'll try to come up with
>> some sensible
>> combination that fits somewhat within the current
>> system.
>>
>
>
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