RE: [DS] No Capacity was: Points system (fresh)
From: "Brian Bell" <bbell1@i...>
Date: Sun, 7 Apr 2002 00:10:29 -0500
Subject: RE: [DS] No Capacity was: Points system (fresh)
We don't complain about the mass and points system in FT because there
are
no real life examples of combat starships (at least none that those of
us
without clearance ratings are told about), so we can't complain that
"the
NASA Space BB Can mount 10 Class-2 Beams in a mass 30 craft, but we
can't do
that in FT".
In DS2, we cannot build some of the vehicles in use today due to the
capacity system. This is a scifi game, so we should assume that systems
would be smaller, so should be able to fit more equipment not less.
-Bri
-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Dances With
Rocks
Sent: Saturday, April 06, 2002 22:02
To: gzg-l@csua.berkeley.edu
Subject: Re: [DS] No Capacity was: Points system (fresh)
On Sat, 6 Apr 2002, Michael Llaneza wrote:
> John just found another reason why I like the capacity system in DS2
> pretty much as is.
Ya know, I find it interesting, Full Thrust uses what is essentially
a capacity (Mass) and points system to design starships, yet no one's
bitching about that. ;-) It's not perfect but it works pretty well.
[snip]
Mk