Prev: Re: DS3 points and game balancing Next: Points vs No Points

Re: [DS] Points system (fresh)

From: "Adam Benedict Canning" <dahak@d...>
Date: Fri, 5 Apr 2002 20:07:15 +0100
Subject: Re: [DS] Points system (fresh)

> Date: Thu, 4 Apr 2002 18:32:58 -0500
> From: Ryan M Gill <rmgill@mindspring.com>

> I'm not certain you will be able to work with such a massively
> sliding scale. How would you build a points system that
> accounted for
> WWII tech and GalTech from John Ringo's books? You can't.
> Not without
> a majorly huge spreadsheet and a computer to go with it.

Silhouette [HG/Gear Krieg/Jovian Chronicles] manages it with Panzer
III's coming in with a points cost of the same magnitude[51 for an AUS
F] cost to one round of ATM in HG [40 pts not counting cost of
Launcher or FC upgrades].

Now the ATM will vapourise the Panzer 3 on anything but the most
marginal hit, but there is several hundred to thousand other points
involved in the typical carrying vehicle.

Give it two Tech levels of upgrade and you are talking about 4000pts
of missile and roughly Galtech levels. Oh and your LMG rounds cost 51
pts each at that tech level.

Not that the Panzer II has much chance of hitting an average HG Tech
+2 vehicle FC-2 verses Manuever +2 isn't encouraging and  dam x8 isn't
going to do anything to an armoured vehicle on MOS 1

Prev: Re: DS3 points and game balancing Next: Points vs No Points