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[SG] SAW/HMG/LMG/GPMG/AAMG blah blah

From: "Tomb" <tomb@d...>
Date: Fri, 5 Apr 2002 12:47:52 -0500
Subject: [SG] SAW/HMG/LMG/GPMG/AAMG blah blah

My take.... 

1) Light SAW firing rifle ammo (C9/M240/Minimi - SG2 ESU SAW)
D8 FP, IMP D10 (rifle D10 impact too)

2) Std. SAW (LMG - NSL SAW, OUDF SAW)
D10 FP, IMP D10 (rifle impact D10 too) - greater FP, more accuracy due
to longer barrel and gyromount, higher ROF

3) Gauss LSAW (no model in mind)
D10 FP, IMP D12 (higher ROF, Gauss Rifle impact)

4) Gauss SAW (NSL alternate SAW, NI SAW)
D12 FP, IMP D12 

5)HMG (Battletech Kurita HMG, etc)
D12 FP (or 2d8), IMP 2d6 or 2d8

6) Minigun (Gatling SAW)
D12 FP D10 IMP

7) Gatling HMG (tank tribarrel)
D16 FP 2d6 or 2d8

assumptions:
1) Standard rifle rounds of larger calibers hit harder than smaller
rounds, but smaller rounds penetrate further and since Impact models
Penetration and Damage in one step, they are equivalent in the game
though how they get the effect differs. Only reduced impact is for
older, more obsolescent tech.
2) FP is a combination of ROF and accuracy as well as things like can
the bullet be easily deflected, etc. HMG fires slower than the Gauss
SAW, but actually is probably more accurate fired in bursts (Gunny
Hathcock scored one of the longest sniper kills on record using a
Sandbagged .50). It also is known to be a terrifying weapon to face as
rounds from it ignore a lot of things that deflect lighter rounds. 
3) In order to justify a 2d12 impact, I think a HAMR must be 15-20mm
with some special ammo. I do not believe an HMG will have equivalent
impact, though 2d6 or 2d8 are probably reasonable. HMGs should still
menace PA. 

Possible alterations:
D6 FP for light saw (either D8 or D6 work)
D10 FP for HMG (it does fire slower than the gauss SAW) but then you
should give 2d8 or D16 impact for sure

I've found using the slimmed down SAWs makes modern OBs with 2 SAW per
squad work a bit nicer (they aren't so dominating).

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