Re: [DS] Points system (fresh)
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 05 Apr 2002 19:32:34 +0200
Subject: Re: [DS] Points system (fresh)
Alan Brain wrote:
> > ...and then you slap things like mobility on top of that :-/
>
>...which is somewhat synergistic.
I didn't say that it wasn't, you know...
>But that's a minor quibble, your basic philosophy is spot on.
>Lanchester equations and all that.
Bingo :-)
>Now for my 2 kopins worth on points values:
>
>There are 2 ways of setting "points values", one in the strategic or
>economic sense, one in the tactical sense.
Correct. This is exactly what Adrian Johnson wrote yesterday.
Unless I explicitly say something else, I *always* talk about tactical
points values.
The economic/strategic/"realistic" costs depend completely on the
background you're gaming in - and the economic/ strategic value of a
single
vehicle design would be different in every one of them... and unless you
have all details for that particular background - in game terms, you
have
the complete campaign rules - there's no way to calculate this value.
The
tactical value, or at least a reasonable estimate of it, *can* be
calculated - because we do have the complete tactical rules.
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."