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Re: [DS] Points system (fresh)

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 05 Apr 2002 19:32:34 +0200
Subject: Re: [DS] Points system (fresh)

Alan Brain wrote:

> > ...and then you slap things like mobility on top of that :-/
>
>...which is somewhat synergistic.

I didn't say that it wasn't, you know...

>But that's a minor quibble, your basic philosophy is spot on.
>Lanchester equations and all that.

Bingo :-)

>Now for my 2 kopins worth on points values:
>
>There are 2 ways of setting "points values", one in the strategic or
>economic sense, one in the tactical sense.

Correct. This is exactly what Adrian Johnson wrote yesterday.

Unless I explicitly say something else, I *always* talk about tactical 
points values.

The economic/strategic/"realistic" costs depend completely on the 
background you're gaming in - and the economic/ strategic value of a
single 
vehicle design would be different in every one of them... and unless you

have all details for that particular background - in game terms, you
have 
the complete campaign rules - there's no way to calculate this value.
The 
tactical value, or at least a reasonable estimate of it, *can* be 
calculated - because we do have the complete tactical rules.

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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