Prev: RE: [DS] Points system (fresh) Next: RE: DS3 points systems and features

Re: VEHICLE SPEED AND MANUEVERABILITY

From: Ryan M Gill <rmgill@m...>
Date: Thu, 4 Apr 2002 14:21:49 -0500
Subject: Re: VEHICLE SPEED AND MANUEVERABILITY

At 1:48 PM -0500 4/4/02, Indy wrote:
>
>(although thinking about it a little harder maybe the compensation
>by better firecon would be more reasonable - who's to say that in
>the quantized state of the game the target vehicle isn't already
>jinking and varying acceleration (I am presuming they know they
>are in a combat situation). You can argue that the better firecon
>will negate this)

Likely the effects of folds in the ground and smaller objects are 
doing more for target obscuration and evasion than the driver. Having 
driven and been driven in the ferret on fairly smooth but churned up 
grass, I can attest to the gyrations the thing goes through. I've not 
had her out in a big field and up into the higher gears that I know 
she can do, but I suspect I'm going to be mostly trying not to flip 
it vs trying to worry about being a hard target.

My point is, that at higher speeds, the ground handle the evasion for 
the driver.

-- 
--
----------------------------------------------------------------
- Ryan Montieth Gill			     '01 Honda Insight -
- rmgill@mindspring.com 			    '85 CB700S -
- ryan.gill@turner.com			 '76 Chevy Monte Carlo -
- www.mindspring.com/~rmgill		       '72 Honda CB750 -
-				      '60 Daimler FV701H Mk2/3 -
-				   '42 Daimler Scout Car Mk II -
-	      I speak not for CNN, nor they for me	       -
----------------------------------------------------------------
-    Smart ID cards in the US, Smart ID cards in Hong Kong,    -
-		      what is the difference?		       - 
----------------------------------------------------------------
-  C&R-FFL  /  Protect your electronic rights!	  \ EFF-ACLU   -
- SAF & NRA/  Join the EFF!  http://www.eff.org/   \ DoD #0780 -	 

Prev: RE: [DS] Points system (fresh) Next: RE: DS3 points systems and features