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RE: [DS] Points system (fresh)

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 4 Apr 2002 13:26:24 -0500
Subject: RE: [DS] Points system (fresh)

Good.

Three of the things missing from DS2 are one-shot, externally mounted,
and
externally loaded weapons. Externally mounted weapons should be more
easily
damaged (treat 0 chits as weapons system down?). Externally loaded
systems
should have to spend a turn immobile to reload the weapon system (treat
0
and system down chits as booms -- loader is killed, so vehicle is
mission
killed). These should take less capacity and have lower cost. 

Multiple weapons is something that will probably have to be readdressed
(seeing modern vehicles mounting more weapons). 
 - Seperate anti-personnel weapons from heavy weapons for the
restriction
limit. So a size 3 vehicle could have 3 heavy weapons and 3 AP systems.
 - Allow a shift from heavy to AP so a size 3 vehicle could sacrifice 2
heavy weapons to have 5 AP systems.
 - Allow multiple weapons to fire in the same activation, but require
additional capacity for additional FCS. I would suggest that additional
FCS
be bought at a premimum (higher than noraml cost). 
 The big problem with having multiple weapons fire in the same turn is
that
you tend toward hedgehogs (vehicles with guns pointing out of every inch
of
the vehicle), especially if you remove the capacity limit.

-----
Brian Bell
-----

-----Original Message-----
From: Ryan M Gill [mailto:rmgill@mindspring.com]
Sent: Thursday, April 04, 2002 12:18
To: gzg-l@csua.berkeley.edu
Subject: Re: [DS] Points system (fresh)

At 2:00 PM +0100 4/4/02, Tony Francis wrote:
>
>OK, I'll concede that one :-) DS2 isn't WH40K, for which we can all be
>thankful !
>
>Nevertheless, under the present design restrictions it's impossible to
>legally design a huge number of historical or film / TV / book SF
>vehicles.
>

Which is where common sense and forethought are required in designing 
a vehicle. Look at real designs and go from there.

The ontos had 6 single shot exterior loaded weapons. Far outside the 
scope of the design system.

You can put a small cannon (25mm or 30mm) on something the size of a 
Daimler ferret, but it tends to make it roll over if fired off to the 
side. This fits in the gaming system but doesn't work in real life.

The Mekava and Churchill are out as they are similar in the respect 
of having multiple types of weapons and more than their size class 
would allow. Main Gun, Coax MG, Pintle MG, 60mm Mortar/2" Bomb 
thrower, Additional MG, etc.

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