Re: [DSII] Heresey
From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 04 Apr 2002 08:08:43 -0800
Subject: Re: [DSII] Heresey
John Crimmins wrote:
>When you look at Full Thrust, it's very possible to have two ships of
>identical mass (and virtually identical point cost) that are *very*
>different from each
>other, but still very competitive. Ship X may have Pulse Torps and
>screens, while Ship Y has beam weapons and armor, but neither of the
two is
>clearly
>superior to the other.
>
>It seems that DSII is missing this factor; it's very easy to see (and
>design) the ideal tank. Given two grav tanks of similar size with
turreted
>weapons,
>designed by two different people, how different are the end results
going
>to be?
Ok, a couple of observations, YMMV. First of all, remember that
comparisons
between FT ships and DS vehicles are inherently unfair. MBT's are, it
seems
to me, intended to do two things really well: Kill other vehicles,
especially other MBT's, and scare the hell out of the Guys in the Wrong
Uniforms. FT ships, especially capital ships, are designed to do a
MYRIAD of
things: Kill fighters, kill other ships, stop incoming missiles,
protect
other ships around it, etc. The land equivalent of that isn't an MBT,
it's
an OGRE. I agree, individual VEHICLE design may not be as varied in DS
as
ship design in FT, but when you look at overall force structure, it IS
quite
possible to have a great deal of variety between two roughly equal
forces.
3B^2
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