Prev: Re: BUILDINGS Next: Re: [DSII] Heresey

VEHICLE SPEED AND MANUEVERABILITY

From: DAWGFACE47@w...
Date: Thu, 4 Apr 2002 10:06:58 -0600 (CST)
Subject: VEHICLE SPEED AND MANUEVERABILITY


would not  the speed and  manueverability of a vehicle make it both
harder to hit (using you own  explanation as well as its  ability to
make rapid starts and stops to throw off enemy gunners)) and its
ability to make rapid and safe	 high speed turns in mid course (duck
and dodge, as well as stop/start,  shoot and scoot)?

i would think that a fast manueverable vehicle would cost more	for
improved speed and manaeverability, than a slow plodding armored
behemoth?

but, the weapons mountings would be lighter on	such a vehicle, there
fore  costing less, and balancing this out a bit?

of course the  armor and weapons on the  armored behemoth  would  offer
it more protection  and a high kill ration for any hits with its main
gun?

kinda like an M3 stuart vs a king tiger fight?

speed/manueverability is "armor" only as long as you do not get a "hit",
but  CAN  this fast light  vehicle HURT/KILL the monster? even in DSII
and SGII?

Prev: Re: BUILDINGS Next: Re: [DSII] Heresey