VEHICLE SPEED AND MANUEVERABILITY
From: DAWGFACE47@w...
Date: Thu, 4 Apr 2002 10:06:58 -0600 (CST)
Subject: VEHICLE SPEED AND MANUEVERABILITY
would not the speed and manueverability of a vehicle make it both
harder to hit (using you own explanation as well as its ability to
make rapid starts and stops to throw off enemy gunners)) and its
ability to make rapid and safe high speed turns in mid course (duck
and dodge, as well as stop/start, shoot and scoot)?
i would think that a fast manueverable vehicle would cost more for
improved speed and manaeverability, than a slow plodding armored
behemoth?
but, the weapons mountings would be lighter on such a vehicle, there
fore costing less, and balancing this out a bit?
of course the armor and weapons on the armored behemoth would offer
it more protection and a high kill ration for any hits with its main
gun?
kinda like an M3 stuart vs a king tiger fight?
speed/manueverability is "armor" only as long as you do not get a "hit",
but CAN this fast light vehicle HURT/KILL the monster? even in DSII
and SGII?