RE: [DS] Hidden units and detection, including Recon by Fire
From: "B Lin" <lin@r...>
Date: Wed, 3 Apr 2002 14:33:29 -0700
Subject: RE: [DS] Hidden units and detection, including Recon by Fire
You could also move to 2d6 or 3d6 - giving a better chance for a middle
number - and in the case of 3d6 that would be 9-13, much better than a
d12, with no chance for rolling a 1 or 2.
--Binhan
> -----Original Message-----
> From: Ryan M Gill [mailto:rmgill@mindspring.com]
> Sent: Wednesday, April 03, 2002 2:20 PM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [DS] Hidden units and detection, including Recon by Fire
>
>
> At 12:10 PM -0800 4/3/02, Brian Bilderback wrote:
> >
> >The only problem I have with this is the way it restricts your
> >ability to slide die types up or down for circumstances (A normally
> >D12 unit, which finds itself in a situation where it gets a boost
> >and should be 1 die type better, can't be. You can always apply it
> >by penalizing it's opponent, unless he's already at D4. Auto
> >fail/success at this point is not a desireable option, there should
> >always be some slim provision for luck, however how small).
>
> There is always D2 (flip a coin) and D20...If an elite unit gets
> super better circumstances and you can't go down, a D20 seems
> rational to me.
>
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