Re: [DS] Hidden units and detection, including Recon by Fire
From: Ryan M Gill <rmgill@m...>
Date: Wed, 3 Apr 2002 16:19:41 -0500
Subject: Re: [DS] Hidden units and detection, including Recon by Fire
At 12:10 PM -0800 4/3/02, Brian Bilderback wrote:
>
>The only problem I have with this is the way it restricts your
>ability to slide die types up or down for circumstances (A normally
>D12 unit, which finds itself in a situation where it gets a boost
>and should be 1 die type better, can't be. You can always apply it
>by penalizing it's opponent, unless he's already at D4. Auto
>fail/success at this point is not a desireable option, there should
>always be some slim provision for luck, however how small).
There is always D2 (flip a coin) and D20...If an elite unit gets
super better circumstances and you can't go down, a D20 seems
rational to me.
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