RE: [DS] Points system was [DS] Hidden Units and Recon by Fire
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 3 Apr 2002 10:40:01 -0500
Subject: RE: [DS] Points system was [DS] Hidden Units and Recon by Fire
-----Original Message-----
From: Indy [mailto:kochte@stsci.edu]
Sent: Wednesday, April 03, 2002 10:05
To: gzg-l@csua.berkeley.edu
Subject: Re: [DS] Points system was [DS] Hidden Units and Recon by Fire
Tony Francis wrote:
>
> Ryan Gill wrote:
> >
> > At 3:13 PM +1000 4/3/02, Beth.Fulton@csiro.au wrote:
> > >G'day,
> > >
> > >> does anyone have any suggestions as
> > >> to what would need to be fixed to make the DS point system
> > >> work?
> > >
> > >Off the top of my head:
> > >Make it so armour takes up capacity (thus there is a reason to have
less
> > >than full possible armour)
> >
> > Armor should lower speed. Not capacity.
>
> Not necessarily - there are more ways of uprating survivability than
> bolting more plate to the side of a tank. Radical sloping of the
armour
> would increase effective armour thickness, but _would_ actually reduce
> the internal space available (ie capacity) rather than increasing
weight
> (and reducing speed). Both methods are valid.
Likewise using different composites of armor - I believe armor can be
made lighter now than 60 years ago that is more effective at stopping
weapons fire. And engines more powerful than those of 60 years ago
to compensate for any heavier stuff.
Mk
---End Original Message---
Of course, weapons are much better at penetrating armor also. So you can
assume an equilibrium -- better and more armor needs to be applied in
optimal fashions to counter improved weapons. So, it is justifiable to
have