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Re: [DS] Hidden units and detection, including Recon by Fire

From: Ryan M Gill <rmgill@m...>
Date: Tue, 2 Apr 2002 16:56:39 -0500
Subject: Re: [DS] Hidden units and detection, including Recon by Fire

At 1:43 PM -0800 4/2/02, Brian Bilderback wrote:
>
>'Twixt the input of Mr. Gill and others, I'm sure we'll come up with 
>something.

I'm speaking up on this as the most recent game I ran had this as a 
major facet of the game at warfair last year.

Basic scenario was this.

A red force rear area garrison and militia are looking for a 
detachment of SAS hidden somewhere on the table. The SAS have been 
monitoring the base and have reached the time to pull out. The 
militia have some trucks for transport, a few patrols out and some 
small unit of combat troops. Security of the base has to be kept up 
so not all can leave the base to hunt down the troops.

A platoon of NAC power armor are to move into contact with the SAS, 
provide security and evac with the SAS on the flight of helos if 
there is room or exfiltrate on foot if not. Airsupport and off table 
artillery are available to the NAC.

This was played with 4 people:
	1 Red team player who controlled the militia and regulars who 
had setup first.
	1 NAC player for the SAS unit who was hidden and had the 
secret set up after the red team player.
	1 NAC player who controlled the Power armor and resolved the 
Airsupport and Artillery missions.
	The last was the umpire.

The game was set up so that the militia could have some foot patrols 
out and walking already but had to have a majority of the forces on 
base. The trucks could be arranged as desired for transport duties. 
The SAS could hide where ever they liked on some terrain features 
(lots of woods and hills as well as a village).

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