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Re: [sg] Scenario with alien plants

From: "John Crimmins" <johncrim@v...>
Date: Tue, 2 Apr 2002 11:21:55 -0500 (EST)
Subject: Re: [sg] Scenario with alien plants


On Tue, 2 Apr 2002 09:28:35 -0500 , "Bell, Brian K (Contractor)"
<Brian.Bell@dscc.dla.mil> wrote :

> I have been thinking of how to make the plant life more alien in a SG2
game.

LISA: Would a rose by any other name not smell as sweet?

BART: Not if you called it a stench blossom.

Stenchblossoms are lovely plants, truly: renowned throughout the galaxy
for their lovely hues
and delicate structures...as well as for their nearly lethal funk.  It's
an incredible smell, 
combining the worst qualities of rotting meat, spoiled cheese, and
burning plastic, and it is 
fully capable of knocking a buzzard off a dung heap at a distance of 200
yards.

Game effect: Any squad within 3" of a stenchblossom grove gains a
Supression
marker at the beginning of their activation.  This will happen every
turn that the 
squad is subjected to the awful smell.	Troops wearing sealed gear may
be 
immune to the effects of the stenchblossom: GM's call.

*****

The land anemone has a thick trunk surrounded by long, trailing fronds. 
These
fronds, which appear slightly furry when examined closely, are actually
coated
with thousands of tiny needles...needles which will easily break off and
imbed 
themselves in anything that touches the fronds.  The resulting wounds
are too 
tiny to be noticed, but the poison that they contain is *highly*
irritating, 
causing the victim to feel as though his skin is actually burning.  Land
anemone
wounds are rarely fatal; a cheap and effective antitoxin is readily
available.  
They remain, however, highly annoying.

Game effect: whenever a figure comes into contact with a land anemone
grove,
he suffers an automatic attack with d8 firepower and d4 impact.  If a
hit is scored,
treat the victim as Wounded until he can receive medical attention.

*****

As a side note, let me recommend Wayne Barlowe's _ Expedition : Being an

Account in Words and Artwork of the 2358 A.D. Voyage to Darwin IV_. 
It's an 
incredibly detailed look at a very alien ecology, and includes a lot of
things that 
could be adapted for gaming purposes.  And man, the art is fantastic.

And of course, there's always the Shrieker fungus, straight out of D&D:
an 
oversized mushroom that produces a high pitched screech when approached
too closely.  Make a nice low-tech security fence, wouldn't it?

-- 
John Crimmins
johncrim@voicenet.com
http://www.voicenet.com/~johncrim


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