Re: FT: Sa'Vasku ship costs...
From: Charles Taylor <nerik@m...>
Date: Wed, 13 Mar 2002 18:58:40 GMT
Subject: Re: FT: Sa'Vasku ship costs...
In message <5.1.0.14.1.20020312181647.00a64b30@d1o4.telia.com>
Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
> Imre Szabo wrote:
>
> >Here's another idea with how to correct custom built Sa'Vasku
ships...
> >
> >Pro-rate the cost of power generators based on the percentage of mass
they
> >use. Ships with 12.5% PG's pay 1 NPV per PG. Ships with upto 25%
PG's
> >pay 2 NPV per PG. Ships with upto 37.5% PG's pay 4 NPV per PG.
Ships
> >with upto 50% PG's, pay 8 NPV per PG; etc...
>
> Good thinking.
>
> >This will affect the price of only one ship in the FTFB2, the 11 mass
scout.
>
> It won't even affect that one if you allow those percentages to be
rounded
> to the nearest integer Mass. 25% of 11 is 2.75, which rounds up to 3.
>
> However, the above idea needs to be combined with other fixes -
otherwise
> it doesn't do anything about the problem with SV which stay at range
72+
> and picks the enemy apart :-/
>
> Later,
>
> Oerjan
> oerjan.ohlson@telia.com
>
Well, fortunately, there are only 3 SV designs in FB2 that can do that
(the 3 biggest) :-)
Less fortunately, All but 4 (the 4 smallest) of the FB2 SV can reach
ranges of 48mu or more, and there are very few non-SV ships with this
kind of range (err... Komarov SDN and... nothing else).
OTOH, I'm not totally happy with the 'reduced range' bands for SV,
largely for aesthetic reasons :-)
No problem with the changed power pool allocations.
Charles