RE: Hills, Mountains, etc.
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 7 Mar 2002 10:38:41 -0500
Subject: RE: Hills, Mountains, etc.
One of the things that I am looking at doing for GZGECC VI is modeling
some
realistic terrain based on topographical maps and pictures taken of the
area. (Yes, I know I will probably never finish it, but one can dream).
Some of the hills are steeper than 45 degrees. They can be climbed by
appropriate vehicles, but the slopes cannot be ridden across side to
side. I
have see tractors tip over trying to do this, so I know that it is
dangerous. I am thinking of modeling these in a different color flock to
indicate that these are passible only in a more or less up and down axis
only. Has anyone else try to model this?
I could be _really_evil_ and place the game in winter (with freezing
rain/ice storms). Try to go up the hill, make a save or it slides down
(hits
vehicles/soldiers below, etc.). Don't laugh, I've gone miles out of my
way
to go around a steep hill in icy conditions.
-----
Brian Bell
-----
-----Original Message-----
From: Flak Magnet [mailto:flakmagnet72@yahoo.com]
Sent: Thursday, March 07, 2002 10:21
To: gzg-l@csua.berkeley.edu
Subject: RE: Me Back
For terrain that I've built, I either paint the edges brown or flock
them dependent upon the slope) for "hills" or "slopes".
For mountains/cliffs, I use a gray color and lots of rocks at the
bottom.
Note that this for my previous 25mm wargames, I don't know how well it
would x-late into DSII.
My main point being that a convention can be used that let's the terrain