RE: Me Back
From: Flak Magnet <flakmagnet72@y...>
Date: 07 Mar 2002 10:21:03 -0500
Subject: RE: Me Back
For terrain that I've built, I either paint the edges brown or flock
them dependent upon the slope) for "hills" or "slopes".
For mountains/cliffs, I use a gray color and lots of rocks at the
bottom.
Note that this for my previous 25mm wargames, I don't know how well it
would x-late into DSII.
My main point being that a convention can be used that let's the terrain
define itself by the way it's been built/painted.
On Thu, 2002-03-07 at 08:08, Bell, Brian K (Contractor) wrote:
> I sometimes use a rule of thumb on terrain:
> Slopes of 30 degrees or less are hills (or whatever standard geohex
sope to
> level 1 is). Slopes of 30.x-60 degrees are mountains. Slopes > 60 are
> cliffs.
>
> -----
> Brian Bell
> -----
>
>
>
> -----Original Message-----
> From: Brian Bilderback [mailto:bbilderback@hotmail.com]
> Sent: Wednesday, March 06, 2002 18:09
> To: gzg-l@csua.berkeley.edu
> Subject: Re: Me Back
>
> [snip]
>
> This and FMA's original post brings up a problem I've had with DSII
movement
>
> mechanics all along - how to distinguish between hills and mountains.
It
> seems a silly point, but with rules that simply state mountains allow
> certain movement an hills certain movement, it becomes important to
have a
> standard - is that a big hill or a small mountain. Has anyone done
> alternate movement/terrain rules to clarify this? [snip]
>
> 2B^2
--
--Flak Magnet
Hive Fleet Jaegernaught
http://www.geocities.com/flakmagnet72
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