Macro Rules
From: hal@b...
Date: Tue, 26 Feb 2002 21:25:13 -0500
Subject: Macro Rules
Hello Folks,
Is there a ruleset in place that permits GM's to set up scenarios
based
on actual production capabilities? Production times of hulls, personnel
training, etc?
I guess what it boils down to is that if one is going to run a campaign
time, one needs to know what the economic effects are for building a
small
ship is versus the cost to build a larger hull. Then one needs to know
what the production rates are, and finally - how long it takes to build
an
infrastructure on other worlds. Otherwise? I could very easily see it
come to pass where Nations A & B decide to have a war, and fight it out
on
Earth rather than on their "colonies".
Comments?