Prev: Re: FIRE TEAMS IN SG II Next: Macro Rules

Re: Macro Rules

From: "Joe Ross" <ft4breedn@h...>
Date: Wed, 27 Feb 2002 02:23:56 +0000
Subject: Re: Macro Rules

Weren't there rules in MT that went something like each point of
equipment 
cost took a week to build the item, and a damaged item took half the
time to 
repair? Which spawned the whole "Combat repair/Stardock repair"
debate.... I 
could be wrong...

>From: hal@buffnet.net
>Reply-To: gzg-l@csua.berkeley.edu
>To: gzg-l@csua.berkeley.edu
>Subject: Macro Rules
>Date: Tue, 26 Feb 2002 21:25:13 -0500
>
>Hello Folks,
>   Is there a ruleset in place that permits GM's to set up scenarios
based
>on actual production capabilities?  Production times of hulls,
personnel
>training, etc?
>
>I guess what it boils down to is that if one is going to run a campaign
>time, one needs to know what the economic effects are for building a
small
>ship is versus the cost to build a larger hull.  Then one needs to know
>what the production rates are, and finally - how long it takes to build
an
>infrastructure on other worlds.  Otherwise?  I could very easily see it
>come to pass where Nations A & B decide to have a war, and fight it out
on
>Earth rather than on their "colonies".
>
>   Comments?
>
>	  Hal
>

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