Re: SPS/Pulsars
From: "Bif Smith" <bif@b...>
Date: Tue, 26 Feb 2002 23:36:30 -0000
Subject: Re: SPS/Pulsars
----- Original Message -----
From: Roger Burton West <roger@firedrake.org>
To: <gzg-l@csua.berkeley.edu>
Sent: Monday, February 25, 2002 6:19 PM
Subject: Re: SPS/Pulsars
> On Mon, Feb 25, 2002 at 11:05:32AM -0700, B Lin wrote:
> >Another possibility, is that instead of ships (you don't really need
a
big regular drive, just and FTL drive) you have ummanned pods that hop
back
and forth every so often (once a day, hourly or more frequent.)
>
> Tricky - in the canon background, at least, an interstellar trip needs
> several jumps with recharging time in between them (and known strange
> effects on computers). I suspect the failure rate would be quite high.
>
> Roger
>
Also, if you assume that a ship has to be a certain distance from the
gravitic influence of the star(s) before being able to jump, a high
thrust
rating would be nice <G>. To send a message from centari to sol (4.3LY?)
would only require one jump. If a ship had to be 1LH(light hour, 15 AU I
think?), how long would it take a ship to cross the distance from the
planet
if it was thrust 8 Vs thrust 2? (assuming they had to cross 1LH from
said
planet to safe jump distance). I also like using the FT universe with a
minimum jump distance (inbound and outbound) and a continus hyperspace
FTL
jurney instead of a series of instantaneous jumps, with the speed each
ship
can cover equal to half it`s thrust rating in LY`s per day (which makes
having a fast wing of thrust 6 ships useful for rapid responce).
BIF